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X-Men Legends
-Activision (2004)
Summary:
The world is in trouble and the X-men must save it by
dancing!!
My Thoughts:
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Get your
team ready for some hot mutant action! |
X-Men
Legends
is a rare breed of game; it's a superhero game that is good. I’ve always
liked superheroes and comics, but for some stupid reason most games that feature
them suck. The X-Men haven't been immune to bad games either, with the
notable exceptions of the X-men arcade game, the Capcom fighting games that
feature the X-Men, and X-Men: Clone Wars for the Genesis (a title they
could never use now). Otherwise, the market has been filled with shitty
superhero games. Thankfully Raven Software, the creators of X-Men Legends,
cared about their license.
The plot of X-Men Legends is a mix between the
first film and almost every cartoon and game plot I've seen before, but it works
for the purposes of the game. The story begins with the Brotherhood of Mutants
out to get a new mutant named Alison. The plot then serves to bring the X-Men
through a lot of familiar story points, but it does provide some great and
satisfying twists along the way. The locations of the action take place both in
and outdoors at some pretty cool looking locals. During the first outdoor area I
was pretty disappointed, but the rest of the levels were much more impressive.
In addition to the main plotline, you are given the chance to go on some
flashback missions as well. These were some of my favorite points in the game,
even if there were only a few of them. It was great playing classic moments in
X-Men history and it was cool seeing the characters in their more traditional
costumes from the different time periods depicted.
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Xtreme
powers sometimes look like pretty pretty eye candy. |
The difficulty is about were it should be, sometimes
fairly easy and at other times challenging. The most difficult part of the game
was item management. There are only so many health packs that can be carried and
they are shared by the team. Sometimes there are so many extra health packs that
they are strewn about a level, while at other times you’ll be starving for just
one. Character death isn’t that big of a problem, which I liked. The most
challenge with fighting came from boss battles that could be fairly difficult.
The gigantic end battle had most of my X-men dead, but I was left with a
satisfied feeling that I actually accomplished something as opposed to breezing
right through the game.
The game-play is a mix between RPG and beat-um-up with
more of an emphasis on the beat-um-up aspect. You control an X-Man while the
computer controls three others. You can pick any of the X-Men out of the squad
of four you want for skull crushing fun. At several "Xtraction" points scattered
throughout the levels you can change out your team. Tradition RPG elements like
collecting items, picking up cash, and leveling are all found here. There aren’t
any traditional RPG character types though, since most of the X-Men could be
considered spell-casters and none of them can heal others. The X-Men powers are
all fairly close to those found in the comics and they become more powerful as
the game progresses. Character death is handled by paying for their
resurrection, but at a price. Reviving fallen heroes uses up tech-bits that are
collected during game play and they can be used as money for buying items,
health, and energy. You'll find yourself using most of your loot reviving fallen
X-Men though, since 99% of the items that can be purchased are actually dropped
or found in-game. These items come in handy in the game and include things like
traditional RPG stat boosters. Other items unlock extras like comic book covers
and production sketches. The only items of the like that I enjoyed finding,
however, were the danger room course discs that opened up more danger room
scenarios to play around in.
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Why on Earth
does Iceman think a dew rag is cool? |
Mission objectives are rather mundane and
repetitive at times. In an early level my X-Men had to take out nearly every
power transformer in the world in order to enter a research facility. Most of
the missions are like this; destroy something or push a button and move on.
There are other objectives that make the game a lot more fun so this isn’t that
big of a gripe in the long run. The only other complaint I have is the
repetition of beating up the same standard characters over and over which gets old
sometimes, but this happens in nearly every RPG or beat-um-up so it didn't
bother me that much. Over time, the objectives and enemies became a little more
varied and inventive.
X-Men: Legends features a great amount of playable
mutants, topping out at 15. Aside from the most popular characters and core team
members like Wolverine, Cyclops, Gambit, and Storm, characters like Emma Frost,
Jubilee, and Psylocke join the ranks. I liked the variety of playable
characters, although most of them are essentially the same. I loved not being
locked into picking any particular set most of the time, but I did find myself
using Wolverine a lot because of his self-healing powers. A few of the X-Men
have to use their powers to alter the level like Cyclops using his eye beam to
seal up haul breeches on a ship, which can lead to you having to go back and
pick the appropriate team member for that mission. It added variety to several
of the missions, but the only problem with this is that the feature is
underutilized. You end up having Iceman or Magma making 10,000 bridges, instead
of doing a lot of other, and possibly more creative, alternatives.
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The infamous
"Fastball Special" |
There are a ton of details that make this game closer to
the comics and stress the way the X-Men work as a team. The team has the ability
of triggering combos when their powers are used in conjunction. In addition to
the mutant powers that are used in combination, there are several moves which
aren't as obvious on first glance. A computer controlled Nightcrawler can
actually save an X-man from death by porting the stricken X-men out of the way.
The most widely known move from the comics, the fastball special, can be done by
any hero with super strength to pick up and toss Wolverine, which is especially
fun in multi-player. One underutilized power, and nearly useless if not cool
looking, is the ability to use flying characters like Storm to pick up and drop
off other X-Men. Likewise, Nightcrawler can pick up and teleport X-men for short
distances.
X-Men
Legends
also supports four player co-op at any point in the game, which I applaud. It
can be pretty fun teaming up with friends, but it also can be tough considering
the team has a shared health supply and a limited range of movement. The big
bonus to having humans on your side is that while the computer is fairly good at
controlling the other X Men, it can have them do stupid things like just stand
around at times.
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The
cut-scenes can be awesome at times. |
The graphics are excellent with a mix of cell shading
and regular 3D renders to give that comic book feel. The only time that the
graphics didn’t work for me was in many of the cut scenes that used in-game
graphics. The characters sometimes look like they have enormous hands and
communicate telepathically since their mouths don't move when they speak. Other
wise, the levels and animations look great even in the thick of things. Sound is
rather ordinary, but both it captures a lot of the impression of how the comic
book “sounds” in my mind. The only sound problem I had was during the CGI
cut-scenes. The vocal channel was incredibly low compared to the music and
sound. I'm not sure if this was a surround mix problem or what. The voice acting
is good at times and borders at awful at other times. I think it’s awesome that
Patrick Stewart reprises his role as Professor X, since he's doing it for fun
as opposed to washed up actors like Lou Diamond Phillips who plays the role of
Forge.
The game itself is rather long. I played it so much that
I actually began to grow a little sick of it, before the story hit its stride.
Since this game is more beat-um-up than RPG, this has to be the longest
beat-um-up in history. I finally clocked in at 30 hours, but that's with the
bonus missions and some time in the danger room. This also isn’t counting the
extra skirmish multi-player function available outside of the campaign. This
skirmish mode is like your standard multi-player match with options such as an
all out brawl and variations therein. This feature adds a bit more playtime to
X-Men Legends once you beat it, which is always welcome.
If you like hot X-Men action, you are going to get plenty
of it indeed. X-Men: Legends is a fun game, but doesn’t break any new
ground. There are a few minor bugs that should have been fixed before launched
and I don't thing this game will appeal to many
non-comic book fans, but if you're into the X-Men or a comic book fan in
general, you'll certainly like X-Men Legends.
Score: 8.5
-Paul
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