Wolf
of the Battlefield: Commando 3
-Backbone
Entertainment / Capcom
-Xbox 360
version reviewed. Also on PS3.
The Story
A team
of three tough-as-nails commandos land on the beach of Zalestad to stop the
maniacal General Ratiev. After their successful landing and destruction of one
Raitev’s mammoth tanks, they are captured and imprisoned. Five years later,
Wolf, Fox, and Coyote make their escape. Their original mission continues, but
now it’s more about revenge.
My
Thoughts
Wolf
of the Battlefield: Commando 3
is an odd sounding and lengthy title for a game. The reason is because the
original Japanese title of the first Commando was called Wolf of the
Battlefield. The Commando 3 part comes from it being the third game
in the series. If you didn’t know, Mercs was Commando 2. So the
title Wolf of the Battlefield: Commando 3 covers everything.
The first Commando
wasn’t based on the awesome Schwarzenegger movie, but it was a fun game. As for
Mercs, I spent so many quarters/tokens on that in the arcade when I was
young. Having been a fan of both games, I was looking forward to Commando 3.
The game had much of what I was expecting, but was also missing other, important
things.
Commando 3 has
three characters to choose from. The first guy, Wolf, looks like he came right
from Mercs and is tough, clean-cut, and ready to kick butt. The other
dude, Coyote, is woodsy, ripped, and kind of like Rambo with a beard. Then there
is the busty chick Fox, with a belt full of grenades and a mouth full of sass.
Each character has their own stats with Wolf being the standard soldier, Wolf
being the toughest when taking hits, and Fox the fastest. If this was a 80s
action movie I would expect clever one-liners from them every time they killed a
soldier.
Right
after stage one, the team is captured by the enemy army and put in prison. With
the help of their former commander (who previously disavowed any knowledge of
their original mission), they make their escape five years later and look
remarkably the same. You would think that after five years in the joint the
characters would undergo some kind of change, but not these tough-as-nails
commandos.
I
like the stylized look of the characters, enemies, and vehicles. Mercs
had a more hardcore, serious look, while this has a more fun look to it. The
heroically proportioned characters work. The laid back music is good, but is so
difficult to hear. The default volume of the sound effects and the music are
both all the way up, but if you want to hear the music you need to turn the
sound effects way, way down. I also found the lack of music during the credits
fairly odd.
The
gameplay is pretty much the same from the previous games. You run around,
constantly shooting bad guys and rescuing POWs. The weapons from Mercs
return with a machine gun, green spread, flamethrower, and rocket launcher. Each
weapon can be powered-up a couple times and additional grenades can be found for
bigger explosions. The characters also have their own M-Crash attack. Once
activated, an animation of the character fills the screen and any foes in the
vicinity are obliterated.
There are also gun turrets
and vehicles with bigger, more explosive firepower. Although they can be
destroyed, the vehicles seem almost indestructible. However, they can only be
used in designated sections of a stage. Commando 3 does harbor some
secrets with cleverly hidden rooms that contain additional POWs and weapons.
The game has a mostly
constant barrage of bullets, but there is a little downtime. In one stage the
characters ride a floating platform to the next part of the stage, but there is
nothing to do on the platform. I figured some enemies might come at me on other
flying platforms, but it was just a break from action of any kind.
The
enemies weren’t varied, but that is something I expect from these kinds of
games. Unfortunately, the bosses were highly disappointing. There are only five
stages and three bosses, with two of the bosses being the same. Okay, they were
a little bit different since one was a regular giant tank and the other was a
flaming giant tank, but aside from the different coloration, they were
identical. I don’t consider shooting a bunch of guys to shoot five power reactor
things a boss, since it’s just a bunch of regular dudes. The bosses in Mercs
were such a big deal. There was a boss for every stage and each one had
devastating attacks and tough-to-avoid patterns. Here the bosses just seem like
afterthoughts and their attacks are easily avoided, even on the hardest
difficulty.
This
brings me to the difficulty. Commando 3 is too easy. I breezed through it
on normal so I set it to the hardest difficulty; I still found the game rather
easy. I remember plugging in quarter after quarter in Mercs (and the
virtual quarters in the Mercs included in Capcom Classics Collection).
Unless you’re new to shooters, the challenge is lacking.
If the
single player mode gets boring, and it will during the second time though, there
is room for two of your fiends to join-up for co-op play. Co-op adds more fun,
but can become tiresome like the single player mode.
I have
spent time with both the PS3 and Xbox 360 versions and they seemed pretty much
the same to me. The one and only reason I bought the Xbox 360 version was
because of the inclusion of the Super Street Fighter II Turbo HD Remix Beta.
I would really like to see the sales numbers for comparing the two versions,
because I would bet that the XBLA numbers are far ahead of the PS3’s.
I know I’m comparing this a
lot to Mercs, but that’s because more Mercs with stylized HD
graphics was essentially what I was expecting. Mercs was a
take-no-prisoners, make-you-cry-to-your-momma shooter. This is more of a shooter
to pass the time or just have a little fun with friends.
WotB:
Commando 3 is
fun, but could have been more. It’s a good game, but not the great game I was
expecting.
Score:
6.5
-Shawn
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