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War of Aero: Project MEIOU -Yang Cheng (1993)
A huge asteroid passes by the Earth. Wait a minute; there are fighters and battle robots emerging from it...oh crap, that’s no asteroid! It’s a cleverly disguised fortress of the MEIOU: The Masochistic Entities Incubating Our Universe. We know we’re all screwed so we’ll only send you. We should at least make it look like we put up some kind of a fight. Strap on your leather masks and prepare for slavery, boys.
You know a shooter is way too hard when you absolutely need a second player to help you proceed in THE FIRST STAGE! Come on, shooters can be hard, but not this hard. Games need to be playable! I seriously could not get past the first stage without Player 2’s help. The game gives you a bunch of weapons, but it doesn’t matter since you’re going to die so much you’ll be using your normal crap gun for the whole game. You might get option attachments, which can be aimed forward and behind, but you won’t keep them for very long. They don’t even give you a screen clearing bomb-missile-beam-whatever-strike. At some points in the game the screen scrolls to the side or backwards, where you absolutely need one of the special weapons that fires in that direction. You will probably have the normal gun so you’ll just die. The mega-ultra-extreme difficulty is too bad, because the game has some good enemy designs. But again, it doesn’t matter. Good ship designs cannot save this game from a bad score. -Shawn
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