Street Fighter II (Mobile)

-Capcom (2006)

-Played on a Samsung A930

 

 

Summary:

The original world warriors are so skilled that they can pull off fancy moves with only a single button press.

My Thoughts:

Few other games have had the addictiveness that the Street Fighter games can claim. The Street Fighter series is still the series that nearly all other fighting games are compared to, even after the release of the original Street Fighter II so long ago. As fighting games translations on phones go, only SNK has really brought over its classic series to the mobile format… and failed at every attempt. However, as done in the arcade year ago, Capcom has taken great care and made Street Fighter II the example to follow if you want a mobile fighting game translation done right.  

From the outset, the game seems just as you have played it before. All of the original eight fighters are here and look as great as ever. The animations are heavily cut, but they do retain a good portion of their moves. There is only one button for punch and one for kick. Most of the time you see fierce attacks, but the game seemed to automatically switch to a medium or weak from time to time, possibly choosing what to use in the situation at hand. Even with only two attack buttons the game plays excellently. The game is still lots of fun, even on a phone. The four bosses are also present and no, you can’t play as them. This is the original SFII without any of the features in the numerous upgrades.

There is no way the special moves in Street Fighter II could be pulled off on a phone’s d-pad. Capcom realized this and adjusted the moves to one button each. Every special move can be performed by simply pressing the corresponding key. This may seem almost anti-Street Fighter to the purists, but the option to do moves using the d-pad with a punch or kick button is still there. However, as expected, the moves are very difficult to do that way. You want a cell phone game to be easy to play and Capcom gives you a simplified control scheme because they know this. Besides, the simple controls don’t make the actual game any easier. Mobile street fighting is tough and getting to micro-Bison will require some practice.

The good thing is that if there were moves you could never get down, you’ll be able to do them here. Sure, it doesn’t have that same feeling of accomplishment to finally have mastered a super cool special, but just remember that you’re actually playing SFII on your phone and you’ll be fine. For me, I was finally able to do Zangief’s spinning pile driver. It was a good feeling just having the option to do the move over and over, but I couldn’t believe the insane range it had. Opponents were over half a screen away and Zangief was still able to grab them and do the move. I’m pretty sure his rage for that move wasn't nearly that big in the original.

The number of stages does not follow the fighters, though, as you will only see four stages during the course of a game. You fight the first few opponents in Ryu’s stage. You’ll fight a few more in Blanka’s, then Guile’s, and finally Bison’s stage. The other stages are missed but maybe that’s a cut that need to be made for the mobile version.

The visuals are excellent and look very close to the Super NES version, which was already close enough to the arcade version. The music is a bit lacking as I only ever remember hearing Ryu’s stage music. The sound effects that are there, while limited, have made a decent transition.

What really hurts this mobile fighter is the lack of a save. I know the original didn't have one, but this is on a phone. You need to spend too long of a time playing this on your phone in one sitting to be able to beat it. It's still lots of fun to play; just make sure you have ample time if you plan on finishing the game.

Street Fighter II on a phone may not be true Street Fighter action, but it’s almost the best Capcom could do. Perhaps if one of the many upgrades is released we'll see even better mobile street fighting action.

Score: 7.5        

-Shawn