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Sigma Star Saga
-Namco /
Way Forward (2005)
The
Story
Humanity
is in a war with a race known as the Krill, purple humanoids that live with
parasites as their clothing. Ian Recker was a decorated pilot that commanded his
own squadron of fighters for Earth against the menace of the Krill. After a
mission where many of his men were killed, he is informed of a new mission where
he must infiltrate the Krill from the inside. Although Recker is against it, his
superior, Commander Tierney, tricks Recker into doing the mission. Recker is
expelled from the Earth and placed so that the Krill find him. They discover
that Recker is one of humanity’s worst, thanks to a fabricated story by Tierney.
Recker now must earn the Krill’s trust and attempt to climb the ranks of the
Krill hierarchy to discover their master plan. He will need to decide who his
allegiances belong to.
My
Thoughts
Sigma
Star Saga is a rare
type of game. It combines the exploring and grand story-telling of an action RPG
with a battle system of a side-scrolling shooter. While the game excels at
neither the RPG or shooter aspect, it does have an excellent story and a unique
weapons system to keep it interesting.
Most of
the story takes place in the usual RPG top-down perspective where the game’s
hero, Ian Recker, tries to discover what exactly the Krill’s master plan is.
Recker is given missions by his new superiors to perform some kind of task on
whatever planet the Krill ship is orbiting. There are six planets that must be
explored and many of them fall into the typical sci-fi planet classification
scheme where
there are separate fire, ice, green, and desert planets. There are plenty of
obstacles and out of the way paths that can only be accessed by obtaining the
correct item. There are some things you will get later on in the game that will
allow to access areas that were inaccessible on all of the previous planets.
This unfortunately means that there is a lot of backtracking. Most of it isn’t
really necessary, but if you want to obtain every item in the game it is a
must.
Recker can
whip out a blaster at any time to shoot any of the planet’s creatures that may
impede his progress. Killing off all the creatures you come across won’t raise
your experience, however. They merely serve to impede your progress through the
story. Some of them leave behind valuable bombs that can be used in the shooter
sequences or health.
Sigma
Star Saga adheres to
the random battles formula. But, instead of a random battle being a place where
you select actions from a series of menus, the battles here are randomly
generated shooter levels. It is a great idea and the reasoning behind it works.
The Krill use living ships, but the ships can’t completely function without a
pilot. When the Krill are on a planet, their ships patrol it in case of other
dangers. If a ship encounters trouble it warps the nearest pilot into the
cockpit. The pilot must then perform his best piloting skills to destroy as many
enemies that are needed to complete the random battle. This number can range
from one mini-boss to an assortment of ninety-nine enemy ships or creatures
indigenous to the planet.
The
shooter sequences are where Recker will increase his experience. Every time an
enemy is destroyed, Recker’s ship absorbs experience which will level-up the
ship and make it more powerful. Some enemies are tough to beat and will take
numerous hits at first because Recker’s weapons are so weak. Anytime he arrives
on a new planet his weapons don’t seem powerful enough against the new threats.
However, there will come a point when Recker’s ship is so powerful that nearly
every enemy can be destroyed in one hit.
Not only
are the encounters random, but so are all the aspects of the battle. You never
know what level layout you’ll be flying in, what enemies you’ll have to face, or
even what ship you’ll be piloting. The ships you pilot range from small, quick
fighters to large, slow transports. There is also one big ship, that when hit,
opens and releases a small fighter from its cargo bay. It is rare but sometimes
the game screws you over by giving you a ship that is bigger than the caves you
must navigate. When that happens you just pray that you can destroy the need
amount of ships before your health reaches zero.
Weapons
found on the planet can be attached to the ships you pilot in battles. You can
use any combination of cannon type, bullet type, and impact type for seemingly
endless shooting possibilities. Many of the weapons you’ll find are kind of
useless though and can potentially make battles more difficult. Although, it is
nice to have so many options available.
While the
endless weapon combinations make battles interesting, the randomly generated
battles do have their limits. Each planet only has so many side-scroller layouts
available and you will be intimately familiar with each and every one of them
because of the high frequency of random battles. Participating in another battle
fighting the same enemies in the same stage became a bit monotonous. While it is
to be expected in any RPG there just came a point where I wanted a way to skip
the battles so I could keep going with the exploring so I could advance the
story.
The story
is entertaining, but I found it just a little odd how many of the Krill trusted
Recker and how he was able to rise through their ranks rather quickly. Recker
eventually finds himself in the middle of a love triangle between Psyme, a Krill
female, and Scarlet, a military girl. It is interesting and many times humorous,
how Recker tries to keep his cover to save the girls. Much of the plot is
focused on lies, betrayals, and who Recker can really trust. Some of the plot
threads may not be new to an RPG, but they are done very well here, with some
fantastic character development throughout. There are also four possible endings
to the game, making replayability a must if you need to see everything.
The game
is focused on many bad things about war, but it doesn’t take itself too
seriously as there are enough quirky or funny moments. For one, the ruler of the
Krill is called the Tyrannical Overlord. You can’t help but laugh the first time
you see that. At one point, the game itself makes fun of Recker for obtaining
fairly-like wings. “You got wings. Like a girl!” The wings are a valuable tool
of being a male Krill… or a human in a Krill parasite suit.
The
visuals are done well and take advantage of the GBA color palette. The planets,
enemies, and shooter stages are visually interesting until you are backtracking
again and repeating another random shooter stage. The music and sounds are also
very good. Experimentation with the weapons comes in to play with the sound
effects as well because there are a few weapons that have incredibly annoying
sounds that you will not want to use because of them.
The
characters have an anime-inspired look. It is interesting to see how the
parasites of all the Krill women don’t cover much while the men are all
fully-clothed. In particular, Commander Zelly’s parasite looks to have hands
that grab her breasts as her clothing of choice. Obviously there were not any
lonely game artists or developers worked on this game.
Sigma
Star Saga should be
appreciated for taking a huge risk on trying to combine shooters and RPGs. For
the most part it works and I love it because it’s so different than a typical
RPG. I’m not holding my breath, but I am hopeful that a sequel will be made. It
would be a shame to not see the unique gun customization again.
Score:
7.5
-Shawn
  
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