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Secret Weapons over Normandy
-LucasArts
(2003)
Summary:
Shoot down dirty Nazis (and
Japanese Imperialists) wherever they may stick their big fat ugly Nazi (and
Imperialist) faces.
My Thoughts:
I'm somewhat of a World War II
buff and I’ve always enjoyed flying games so I thought I'd give this game a
whirl. A sad fact of life is that there aren't a lot of flying games available
for console systems. There are even fewer that aren't Star Wars themed
(coincidently Secret Weapons is made by LucasArts). Flying games have been the
domain of PCs and most of them are so complicated that I’ve never even bothered
attempting them. On the other hand, most flying games for the consoles have been
super dumbed-down arcade shooters. Secret Weapons fits perfectly into
this category, but that doesn’t mean that it’s a bad thing.
Secret
Weapons Over Normandy
follows the story of a young fighter pilot and his exploits on in both theaters
of war. The story isn’t that unique or interesting, but rather serves as a means
to get you fighting in several different types of missions. The cut scenes
where your character reads off a letter are fairly weak, but the real genius is
the use of the one of the guys from the History Channel narrating the story. The
game employs old film footage look with the "moving" still pictures style of
real photos mixed with actual history pictures. In the beginning the story is
more broad and historically accurate. As the story progresses these segments
become less historical and bend the situations to fit the story, but it’s a nice
presentation overall.
There’s
a wide variety of stuff to unlock and do. Most missions have at least a couple
of primary objectives and some secondary goals and even bonus goals to complete
as well. The primary goal will let you move on to the next mission, whereas the
secondary and hidden bonus goals will reward you with more fighters and upgrades
for you craft. The upgrades for your craft include bombs, armor, and faster
engines, and more that help add a little more depth to the game. You can also
unlock documentary films about the aircraft you fly. It's edutainment! The
missions are wide and varied and I never got too sick of doing any of them.
There are of course the standard escort missions, but that’s one of the roles of
fighter aircraft so they make sense.
Speaking of missions, there’s
15 total missions that should take a while to complete on their own and there
are quite a few side missions to complete in addition to the main ones.
Secret Weapons should take a while to beat for the novice, and was never too
frustratingly difficult or too easy. For those who are up for a challenge, they
should beat the game in an afternoon, but unlocking everything might take a
little longer.
While there's a wide variety of
aircraft for you to unlock, many of the planes seem very similar to each other,
except for the biggest difference between slow and heavy bombers and fast and
nimble fighters. It's still fun to see what you can get though and you get some
really fun ones like the early jets and prototype craft near the end of the
game. The coolest two fighters to unlock though are the X-Wing and the TIE
fighter. No, your eyes aren’t deceiving you. What could make me want to beat the
game more than that sweet little bonus? Sadly though, you can’t play the X-Wing
or TIE fighter in the regular campaign, but you can grab a buddy and do some
co-op missions or some of the vs. stuff in two player mode. My dream of
liberating POWs from a Nazi prison camp in an X-wing has finally come true.
The
music is spectacular and very fitting for the theme and content of the game. The
sound effects are truly satisfying, although the engines didn't rumble with
enough deep bass as I would have wanted. This is also a game that must be
played in surround sound. The 5.1 Dolby mix is amazing. There were plenty of
times I could hear planes or ships exploding as I flew by them, or hear bullets
hitting my tail. These moments are truly satisfying.
A neat feature that I'm glad
that’s included is the speed up time/slow down time ability. Slowing down time
is a sort of Max Payne-ish type of feature that I didn't find too much use for at
first, but found myself using it more and more in the later levels to get an
edge up on the increasingly difficult enemy pilots and aircraft. The speed
up time feature is useful for when you have to travel a long way across a map
for such reasons as rearming bombs or getting back more “armor."
Now for the bad stuff. Aside
from the obvious unrealistic aspects of radar on a WWII
aircraft and targeting reticules that show you exactly where to shoot, the game
itself has a couple of flaws. One thing that bothers me is the fact that your
plane doesn't rip apart when you bump into other craft. Sure you explode if you
hit the ground or ships, but why not other planes?
I also didn't care for the
target selection system. One button selects targets on the ground and the other
button selects them in the air. The only problem with this system is if you are
trying to target a particular enemy on the ground or air you may end up hitting
the button a dozen times to get to that particular target. What drove me crazy
was when I’d hit it one too many times and I’d have to go through a cycle again.
As an added bonus there’s X-Box
Live compatibility. Unfortunately, you can’t play the game over Live (which
would have been awesome), but you can download a few new aircraft and some
special bonus missions.
The
two player aspect of the game features plenty of stuff for a couple of players
to do, and there’s been even more great stuff that’s unlocked as you play
through the first player missions. The two player action is great fun, but X-Box
Live play would have been icing on the cake.
Overall the game is great, but
would look a little bit better with just a smidge of more polish. Still, this
game was surprisingly fun and worth a purchase for a flying enthusiast.
Score:
8.0
-Paul
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