|








| |
Mortal Kombat Vs. DC Universe at SDCC '08
Mortal Kombat Vs. DC Universe Gameplay
Impressions, Panel Announcements, and Gallery
 |
|
Raiden and Ashrah play as
not themselves at the MK Vs. DCU party. Perhaps Raiden will be able
to play as himself soon? |
I was a huge Mortal Kombat fan back in the day.
Mortal Kombat 1, 2, and 3 were games that I spent way,
way too much time with. When Mortal Kombat made the jump to 3D in part 4, my interest
began to wane. The digitized characters I knew were replaced with blocky
polygonal dudes and the game was a little messy. Then the series
made the jump to the PS2 and Xbox. The character models looked much better than
part 4, but the series also took on a radical departure by using a brand new fighting system for
Deadly
Alliance, Deception, and Armageddon. I bought the games and played them, but I
could never really get an excellent grasp of the newer fighting mechanics. While
the alternate fighting styles were a cool idea, the
dial-a-combos weren't doing it for me at all. I still liked the classic characters
and mainly just played them enough so I could keep up with their parts of the
story. I
attended the Mortal Kombat Vs. DC Universe party on Thursday night of the
San Diego Comic-con and got in some solid time to play the game. At first I was
expecting it to play like the newer 3D MKs from the PS3/Xbox era, so I
was expecting to get beat into a pulp since I hardly remembered any moves from
them. I tried playing it like them, attempting the few moves I did remember, but didn't
I seem to be getting anywhere in special moves or combos. Then I started using the
D-pad and playing it like the old MKs, the MKs I grew up with, of
which I still remember most of the moves. My ass-kicking had begun.
I played both the Xbox 360 and PS3 versions, but
since I found that I preferred using the D-pad as opposed to the Analog stick, the PS3 version
became my main console for the night for its much better D-Pad. There were eight playable
characters, four on the Mortal Kombat side and four on the DC side. On the MK
side were Scorpion, Shang Tsung, Sub Zero, and Sonya. The DC side had Batman,
Superman, Catwoman, and the Flash. I tried out each of them during my three
hours or so of game time. Throughout that time my favorites (so far) had become Scorpion, Sub Zero,
and Catwoman. Apparently Ed Boon's favorite character is currently the Flash. I came up with a truly awesome combo for Scorpion which utilized
only special moves that my opponent for
most of the night didn't mind falling prey to just because of how sweet it was. In
turn, he made spectacular combo with the Flash that was a sight to behold.
MK Vs. DCU has some new gameplay elements
that were in place during the limitless bouts I fought during the night. There
is a new Freefall Kombat mode that begins when one character knocks another off of a ledge.
Both characters then enter a freefall, somewhat like in the Dead or Alive
game, but the characters can fight each other all the way down. The character on
top delivers the blows, but the other can reverse and make the top combatant
take bottom punishment. Every hit landed during the freefall fills up a meter.
Once the meter is halfway the player can unleash a super move or fill up the
meter all the way for an even more powerful super, but the
chances that the freefall will be reversed are greater. As Ed Boon said in the
panel the next day, it's risky to fill the meter all the way, but worth it if
you do. Another new gameplay element is the Klose Kombat, which is a new system for grabs and
throws. The throw button now begins the Klose Kombat fighting where the player
can perform some close-quarters moves on the other. However, like the
freefall, the other character has a chance to counter and reverse the
situation. The third gameplay element is when one player charges towards the
other and busts them through a series of walls. This is similar to the Test Your
Might mini-game from the original MK where you had to mash the punch
button to break the blocks. The mashing of the buttons here determines how much
damage the assaulted character will, or won't take. All three of these new modes
can do some big damage, but none of them are unfair since the other player is
able to reduce damage or reverse the fight.
A few things I immediately noticed were the
amount of blood and damage to the characters. I was aware that the blood had
been turned down for this game due to the DC appearances, but the amount that
was actually in was surprising; I thought there would be much less. The other
great thing was the battle damage taken by the characters. The damage models are
very well done with ripped clothing, cuts, scars, and bruises. Some of the
clothing became so torn that I almost thought we were going to see some Sonya or
Catwoman nipples at from the massive rips in their tops. Scorpion's damage was
especially cool as he would get a large hole in his chest, revealing bones and
tissue. And I've never seen Superman look more ragged and beaten, which I
suppose is good news for
all you Superman haters out there.
 |
|
"Mortal Kombat Vs. Hello
Kitty? Probably not" |
There were only three stages in our early play of
the game; a hell pit (probably Scorpion's stage), Metropolis, and a newer
version of the old woods/graveyard stage. A few times my fellow combatant
kombatant?) and I intentionally chose the same characters, but the characters
did not have alternate costumes yet. Our Flash Vs. Flash fight was especially
confusing. At the end of the night I left the party with a reawakened interest
in Mortal Kombat. I wasn't because of the DC characters, although they
do help, but the gameplay elements and familiarity of the controls that I
remembered from my old Kombat days. I was looking forward to the MK
Vs. DCU panel even more so.
The MK Vs. DC Universe panel started with a
trailer, but was cut short due to a crucial lack of sound. Mortal Kombat co-creator Ed
Boon and writer Jimmy Palmiotti took the stage to inform us of the hard-hitting
facts of the game. A special note was made of Ed Boon's prized Superman Vs. Spiderman comic. For
those of you keeping track, MK Vs. DCU is Mortal Kombat 8. Ed
explained that about 10 years ago
there were talks to do a Mortal Kombat Vs. Street Fighter or Tekken game, but
plans fell though. It was by chance that Ed got a call for an idea to place MK
characters with DC ones. Without going into any story elements, Jimmy explained
that he had to think of how Superman, Batman, or any DC character, would react when
encountering a MK character and keep it true to each one.
The two got word that the sound was fixed so the
trailer began
running, this time in full. The crowd whooped and hollered during brutal and
painful moves. At the end Scorpion was about to do his fire breathing
fatality on The Flash. Fatalities? Yes, there will be fatalities in the game,
but more on that in a bit.
Ed and Jimmy then answered the question of why
would anyone want to pick a character besides Superman since he's the most powerful
character, um, pretty much ever? Jimmy stated that as seen in the comics, Superman is weak against
Kryptonite and magic. The MK universe is filled with sorcery and magic, so
Superman is brought down to the level of the other characters, though he is
still probably the most powerful character in the game. This is all detailed in
the story, which they assured everyone makes total sense for both the MK and DC
universes. One hint was that on the DC side, it seems that the MK characters are
invading.
Ed then detailed the new fighting elements that I
got to try the night before. He also stated that the game
is more of a return to Mortal Kombat II's style, which explained why I was
so much more
comfortable using the D-pad on my MK Vs. DCU binge the night before.
 |
|
Nobody knows how the Joker
will fight yet, but he's already scaring the piss out of me. |
Then the big announcements came. The booming MK
announcer voice said the names of the previously announced characters with a
slide for each. I, along with others at the panel, must have missed the previous
announcement of Shazam and Liu Kang because each was met with cheers,
rejoicing, and loudness. Then Ed said they would announce four more, right
now. The newly
announced characters were Jax, The Joker (insert massive fan explosion), Kitana,
(an obvious, but great choice)
and Green Lantern (insert massive fan explosion x2). Ed then joked about a hidden
Jimmy character with a matching slide of Jimmy's head poorly imposed on Johnny
Cage's body. He said the character would be really, really hard to find, but
to keep
looking. They would not reveal the final boss of the game, but said it was
"...something really cool" and that the fans would be very pleased with it.
Other characters will be announced in the next few months.
The announcement of the Mortal Kombat
Kollection for the PS2 came. The $30 pack includes Mortal Kombat:
Deception, Mortal Kombat: Armageddon, and Shaolin Monks. Ed than announced the
MK Vs. DCU Kollector's
Edition which includes an exclusive comic by non other than MK co-creator John
Tobias. As a long time fan of the series, especially the first few games, this was hugely cool
news.
Ed said that the MK characters and DC villains
would have fatalities, and that
the DC heroes would have brutalities. As for how far the fatalities will go they did
not reveal, but I'm sure decapitations and spine rips are out of the question.
Scorpion's flame breath is probably the extent of the gore factor that they are
allowed to do with the DC characters, but Ed said that DC has been willing to go
further with the brutality in the game than even he expected. Plus, Ed and Jimmy
both stated that what we have seen so far is only the tip of the iceberg. With
the crowd's strong, positive reactions from the trailer, they were excited for
us to see what else will be coming.
It was question time and as fans worshiped and asked
their Q's, slides cycling on the screen showed new screenshots and revealed concept art for the
Fortress of Solitude, Gotham City, the Bat Cave,
the Mortal Kombat fighting arena, and a hanger. That's at least five other
fighting areas in the final game. The one question that I, and the people around
me, got sick of was asked at least three times by various fans. They asked
whether Ed would like to do a Mortal Kombat Vs. Street Fighter, or MK
Vs. this or Mk Vs. that. He already answered that question during the
first half of the panel! Stop asking it! Yes, Ed stated he would like to do
MK Vs. anything, didn't that click with you guys?
There were some better questions, one of them
being the status of console exclusive characters. Ed said that he doesn't
want to piss anybody off, so both console versions will have the same
characters. Midway is also looking into DLC content. That is very good news for all.
Another question was on a new Mortal Kombat comic series. Depending on how well the game is received
could
be a new MK comic. After playing the game myself, I know it will be very well
received, and I would also like a new MK comic (komic?) series. A
question came up on the story to which Jimmy replied. The game is very heavy on
story with elaborate
cut-scenes that progress each individual character between fights, making this
the most story-heavy of the MK games. As for mini-games like those form
the PS2/Xbox games? There
will be no mini games like Chess Kombat or Kart racing because the focus in
MK Vs. DCU is on
the characters and gameplay, as it should be, and as it showed the night before.
And no, Sektor and Cyrax will not be in the game. At one point a fan asked Ed to
do his Scorpion voice. Ed then said, "get over here," in the most unthreatening
and unexciting way that he could. Hilarious.
I was a huge fan of the old MKs and was skeptical
on MK Vs. DCU, but my opinion has changed greatly after playing it. Its
release this November is in a fighting game lull between two other big fighters, Soul Calibur IV
(now) and Street Fighter IV (next year), which is a perfect time to
release the game. I think people will be surprised with how brutally fantastic Mortal Kombat Vs. DC Universe really is. I sure as hell
was.
Check out the a few more photos and a gallery
below.
- Shawn - 07/29/08
 |
 |
 |
|
Ashrah in the flesh. And
possibly drunk. |
Batman asks only the
important questions at the MK Vs. DCU panel. |
Raiden 2 asks the final
question of the panel... no, it's not for a cheeseburger. |
 |
 |
|
"I'm the only one who
gets to flash around here!" |
"No means no! Even for
supermen!" |
 |
 |
|
This fight is about to
get hot. |
"Good thing I wore my
spear-resistant cape today." |
 |
 |
|
"My boot. Let me show you
it." |
"Get over here... I just
want to pet you." |
 |
|
Shang Tsung steals one of
Catwoman's lives. |
Photos by Shawn. Screenshots and
renders courtesy of Midway.
| |
|