
Omega Five
-Natsume / Hudson Entertainment
The Story
The
planet is under attack from the armies of the giant evil space face. His army
has set up shop in a few factories and are building themselves up in order to
easily conquer the planet. Only one squad can destroy the face and save the
planet: Omega Five. Omega Five is made of the best floating fighters around; the
tough, take-no-prisoners chick Ruby, the four-armed angry alien
Tempest, the android R.A.D. and the old space samurai Sensei and his loyal dog
Rikimaru.
My Thoughts
Omega
Five is yet another omni-directional shooter in this time of the
omni-directional resurrection. The difference with Omega
Five compared to all the others that have been released on Xbox Live Arcade,
is that it’s more in line with shooters like Forgotten Worlds. You’re a
character that is inexplicably able to fly in the air and even space. While the
game is short, it's good. I just wish I knew what, or who, the "Omega Five" really is.
I’m not
sure what Omega Five refers to. Is the group of heavily armed floating heroes called Omega Five? There
are only four of them, though. Unless they count the dog. Yeah, there’s a dog,
but more on that later. Is the planet you’re saving called Omega Five? If so,
what happened to Omega planets one thru four? Were they all blown up by the evil
space face’s super balls? Maybe Omega Five is the name of the evil dude that is
terrorizing the planet with his meteors and giant balls. See, this is what happens when there is absolutely no
story given to the shooting action. We have to guess at what the heck is going
on. Just one little paragraph would have helped a
lot.
There
is a total of four characters to choose from, each with their own weapons. Two
are available at the outset while the other two become unlocked later. Each
character can use an A, B, or C type weapon, and some sort of secondary weapon,
so there is enough variety in how each of the characters fight.
The
first character is Ruby. She’s a tough chick that might be Russian that speaks
Japanese. Ruby's weapons are a
Vulcan cannon, a handy reflective laser that bounces off surfaces, and a
lightning gun. Her secondary weapon is a grappling hook thing that attaches to
an enemy to do extra damage. It comes in very handy with mini-bosses and bosses.
When the satellite is connected, Ruby also automatically fires on its position, eliminating the
enemy in a short amount of time.
Tempest
is the big four-armed alien guy, although, he only uses one of his hands to hold
his big hose gun. The others just dangle rather uselessly. I think when you have
four arms and you’re only using one of them, you should be doing something with
the others. At least point at the enemies you’re blasting. Tempest’s weapons
seem a little weaker than the rest of the characters, but they are more unique
as far as shooters go. Unlike the others, his main weapons all have secondary
attacks. He has a
volcanic flamethrower that can shoot straight or lock onto enemies and even curve
around corners. His B weapon is supposed to be corrosive acid, but it looks more
like water or a spooge cannon. The acid can be switched from narrow stream to
wide spray. His C type is molten metal that fires slowly with an alternate
attack that damages all enemies on the screen. This big blast is where is also
moves his other arms. Perhaps to make up for his weaker guns, Tempest also has
an active shield. Once an enemy shot slows and changes green in color, you release the right analog stick
for a split second and the shot flies into other enemies.
The
third character is Sensei, who is an old space samurai riding on a sled with a pet dog. Sensei seems to be in the game more for some comical antics, and I’m
sure his story would reflect that, if there was a story. He slices his space
katana in any direction. His sword strikes are the most powerful weapon in the
game, destroy enemy shots, and go through walls. Sensei’s secondary weapon is
his dog Rikimaru. The dog leaps onto an enemy which locks on Sensei’s bomb,
knife, or shuriken attack, depending on if he’s using A, B, or C type.
The
fourth character is R.A.D. She seems like she would be a cyborg, or some kind of
robot girl., or a girl robot. She has a pretty cool look, but her weapons are exactly the same as
Ruby. Her grappling satellite is different in that she can shoot at other
enemies while the satellite causes damage to whatever it’s connected to.
Weapon
power-ups are obtained by shooting mysterious floating pods that contain an A,
B, or C weapon icon. These can be collected a few times for maximum blasting
power. Since weapons are stored in pods then every enemy drops pink triangles.
These triangles are collected to make little shield buddies that rotate around
the character. They are also bombs that help out when too many enemies are on
the screen.
The
graphics are pretty rockin’. The developers really took care in making sure
everything looked great. Omega Five is easily the best looking of all the
person-somehow-floating-in-space style shooters. The stages are very colorful
with detailed backgrounds and enemies. Some of the weapon effects look
especially nice, being very bright and standing out against everything that is
happening on screen. The music is good too. It fits the game and has a bit of a
retro feel to it.
Unfortunately, with the good character design and beautiful graphics the game
was bound to have its shortcomings. It’s not the lack of story that make the
game feel incomplete, but that there are only four stages. Most shooters have
always had at least five to six stages. With only four stages it feels like the
game ends too early. At least each of the stages is a little longer than typical
shooter stages and they vary greatly in their appearance and scenery. Stage one,
titled The Glacial Fortress, has lots of snow and a super cool robot walker
mini-boss. The boss is four smaller ships fighting together in synchronized
formations. Stage two, The Escalated Invasion, takes place in a swamp-like
setting with a flying centipede-like creature that other smaller creatures fly
off of and a ship that kind of
looks like a creepy alien face. The third stage is The Place to Rebirth. It
seems like an enemy ship factory with a tricky boss that rotates and tries to cut you with its
giant saws. Stage four is The Warrior Factory and the main base with the evil space
face awaiting at the end. Ok, I guess having two factory-like stages isn't a
huge variety, but each one is different enough from the other.
Besides
the two characters are some other nifty unlockables to work for. One
is that you can change the menu system voice. It’s a male voice by default, but you can
change it to a female voice. It may not seem like much, but a change in the
system voice is a neat little extra, especially when the robots take over the world. You
wouldn’t want all your robot masters to have the same voice would you? Each of
the voices is also delightfully “Engrish.” Another cool unlockable is Retro
Mode. The HD visuals become pixilated PlayStation One quality. It’s a cool
feature and makes the game a little more difficult since things are slightly
harder to see. You
also unlock Arcade Mode++ where it’s one hit and you’re dead. Challenge Mode and
Challenge Mode++ make you earn as many points as possible before you die.
Omega Five
uses a more-you-shoot-the-more-points-you-get scoring system so keep blasting
away and your score multiplier will increase, thereby granting you more points
per enemy shot down. Most everything can be overcome by memorization and
learning the intricacies of each character weapons. Some weapons will work a
little better against certain enemies or other situations. The game does not
have an adjustable difficulty and enemies are loaded on you right from the
start.
The
achievements are doable. You mainly have to beat the game without dying, which
is obtainable since the characters have a life bar and there are some heath
recovery items. The other achievements deal with activities (or non-activities)
using character specific weapons. However, the
achievement of deflecting 20 shots with Tempest’s shield seems rather tricky to get. I
think you may actually have to repel 20 at the same time, not just 20 total. If
it were 20 total I would have gotten the achievement right away.
One
other cool little feature of the game are snapshots of your gameplay. Once you
beat the boss of each stage you are treated to some shots of your actions in the
stage, with the last one being your killing strike of the boss. One you beat the
entire game a slideshow of sorts of your battles throughout the entire game
scrolls during the credits.
It’s a cool little bonus to get to relive your shooter greatness.
There
are some original little ideas in
Omega Five, but it really needed at least one extra stage because it doesn’t really
feel like a complete game. An ounce of a story would have helped, too. I really like the R.A.D. Master
achievement name. In what other game can you be called a Rad Master? Here's
hoping Natsume and Hudson make an even better sequel.
Score:
7.0
-Shawn
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