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Ketsui: Death Label
-Cave/Arika (2002/2008)
The Story
“Approach your target and attack. Your mission starts now. Are you ready?”
My Thoughts
I wasn’t sure if a regular bullet
hell shooter was possible on the DS, given the system’s smaller screen and even
smaller list shooters in its vast game library. Cave and Arika prove that a
bullet hell style shooter is quite possible. Ketsui was originally a
vertical shooter in the arcade, so it would make sense if the game field was
laid across both DS screens. It could work, although the void between screens
would be a definite pain on precisely avoiding things. Here the playfield has
been squished onto one horizontal screen. This may sound like a change for the
worse, but it plays surprisingly well.
I have
yet to play the original, but the action here is just as fast and insane as
other bullet hell vertical shooters. Actually, this may be even more insane
considering that you’re playing a bullet hell shooter on a tiny DS screen. The
graphics are good, with the multitude of bullets easy enough to see on the DS
screen. The music is great and sounds quite a bit beefier when the DS is
connected to better sound system.
On the
DS, Ketsui is essentially just a boss rush mode; the regular stages and enemies
have been disappointingly sliced out. Only one of the bosses has any kind of
support vehicles with it. The bosses are everything you’d expect with huge
tanks, massive flying fortresses, a battleship that is floating on sand, and
whatever that last boss is. For trivia purposes that may or or may not present
themselves in your life, the boss names are Jem & Eni, Sea Horse, Bull Frog,
Sphinx, Vinogradov, Jamadhar, Black Draft, Trafalgar, Cinderella Amber,
Evaccaneer, and Evaccaneer Doom. Even though this is just a boss rush, for some
reason I found it very addicting. I wanted to constantly keep playing to improve
my score or try to dodge the ridiculous amount of bullets with losing a less
amount of lives.
There
are many modes with varying bosses and degrees of difficulty: Novice, Normal,
Hard A, Hard B, Hard C, Very Hard, Death Label, Doom Mode, and Extra Mode.
Obviously, each mode is more difficult than the last, but with enough practice
(there is a Training mode) and earning enough extra lives you just might be able
to beat them all. Extra Mode is more like a traditional full shooter stage with
smaller enmies to fight, but unlocking it is rather difficult, so only the
dedicated players may even get to play the mode, which is a shame. There is a multiplayer mode, but since I only know one person
who owns the game (and he only has one copy) I was unable to try it out.
There
are two future helicopter super duper gunships to choose from, Type A and Type
B, each with four futuristic color palettes of red, blue, green, and purple.
Type A shoots its regular bullets in a wide formation, has slower movement, but
a faster lock-on. Type B shoots its regular bullets in a straight formation, has
faster movement, but a slower lock-on. I hardly ever used the regular bullets
when playing, because the lock-on system is so much better. The lets your four
support pods lock onto the target which allows you to fly anywhere on the screen
to avoid the bullets. Even if you’re behind the boss your lock-on bullets will
still be hitting it. Also when firing this way, a large laser beam shoots from
the front of the ship, causing extra damage to the boss if you are directly in
front of it. The ship moves a little slower when using the lock-on system, but
the extra points and ability to be anywhere and still hit the boss far outweighs
the cost in speed.
Each
future helicopter super gunship also comes equipped with bombs designed to save
your life. The bombs clear the screen of enemy bullets and give your ship a
brief shield. If you have bombs in stock and get hit, the bombs go off slowing
the boss’ bullets, but if you get hit again that’s it for that life.
Your
score is largely determined by the score chips you collect. When you shoot a
boss, score chips come pouring out. The closer your ship is to the boss when
siring the larger chips pour out. The chips range from x1 to x5 and add to your
score multiplier. Risk reaps high rewards. Kind of. Aside from more difficult
modes to unlock, EVAC report is a collection of boss pictures that are seen by unlocking by
panels of each image. There are also many developer comic tips that are only in
Japanese, so if you can’t read it then you’re out of luck. Both can be unlocked
by meeting a variety of conditions while playing the game.
The top
screen displays the game with the bottom screen showing your score and the
number of each multiplier chip collected. Should you want, you can switch the
game to the bottom screen and the score to the top. Just don’t expect to be able
to use the stylus, although I’m not sure why you would want to since stylus on
shooters tend to feel cumbersome at times. The game saves all your play data,
meaning total time played, how many times you destroyed each boss and cleared
each course, the percentage of score chips, among others. The package also
contains a master play though DVD, showing you that you will never be as good as
this guy.
With
the lack of true stages and the intense screen filling difficulty, Ketsui:
Death Label is a game that's more for the hardcore shooter fan. Although I
am a hardcore shooter fan and had a blast playing this, eventually I started
yearning for being able to play more than than just the bosses (because there is
more). Now, if only
Ketsui can get localized for a North American release I'd be able to afford
my own copy. Those eBay prices of $130 are ridiculous.
Score:
7.0
-Shawn
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