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1942
(Mobile)
-Capcom / Super Happy Fun Fun (2006)
-played on
a Sanyo 8300
The
Story:
Shortly
after Jonathan Striker’s victory over the Japanese Air Force in 1942, he partook
in a brief and secretive operation. The documents for this mission were only
recently declassified. According to the official reports, the remaining Japanese forces regrouped
and attempted to launch a counter-attack against the carrier that Striker was
stationed aboard. Striker knew they were after him. He didn’t want the rest of
his crew members to get killed. Early one morning Striker took off from the
carrier to take care of the remnants of the Japanese Air Force.
My
Thoughts:
Capcom’s
classic that kicked off their 1940s shooters has made its way on the cell phone.
Although 1942 is very average these days, the mobile version does not do
it justice.
The mobile
version of 1942 isn’t nearly as long as the original with its 32 stages.
The game starts on stage 8. Remember, the stages counts backwards in this game.
In the final stage the game says “Last 1 Stages.” In these eight stages are only
two bosses, one on stages six and one, which are actually three and eight. Only
two other enemies appear in the games: the normal Zeros and the bigger
bombers.
The
graphics translated well to the phone format, but only to a point. The game
lacks the differently hued blues of the water. This means the only sense you get
of the screen scrolling is when a rare, lone island passes by underneath. The
rest of the time your plane is seemingly floating in an endless space of blue.
The game
is a challenge because of a few factors. You only get three planes for the
entire game. There are no continues and I never earned an extra life. At least
you don’t have to beat the game in one sitting. While there is not a stage
select, the game will save if you need to leave it. The plane also flies very
slowly and the auto-fire is always on; there is no option to change it. Usually
auto-fire is a good thing in mobile games, but in 1942 it’s not. The
plane only fires three shots at a time. This means that after every third shot
you are completely unable to shoot down an enemy Zero is coming straight at you.
At least
some power-ups are here to help with the fight. The
familiar POW words floating in the sir and grant a variety items. There are a
multi-shot, support planes, screen bomb and 500 points. The game doesn’t have
the two power-ups it severely needs though; a much faster rate of fire and
speed-up.
I didn’t
think it was possible, but the music is even more annoying than the original.
They managed to make a short, highly irritating MIDI track and make it even more
so. There are no sound effects so the music is all you are going to get. You’ll
definitely want the sound off at all times. I like the 1940s games, and was
disappointed 1942 didn’t translate to the phone better.
Score:
4.0
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